Post by Benjio on Apr 2, 2015 14:30:47 GMT
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MAGIC SYSTEM
[break][break]MAGIC SYSTEM
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• Each individual starts off as an amateur [break]
• As they gain in-game points (mites), they may move up the ranks [break]
• Certain special powers are obtainable through special events [break]
• Each herd may have certain Elder powers (in red), which are unlocked at Master level. Each elder power depends on the herd’s values and personalities. Only a select few horses in each herd may become Elders.[break]
• Very few horses truly become Elementals, where they completely embody the element itself. This often comes at a certain cost, for to become an Elemental, one has to lose oneself in the process. They may lose all that makes them feel, and love, and think.
[break] [break][break]• As they gain in-game points (mites), they may move up the ranks [break]
• Certain special powers are obtainable through special events [break]
• Each herd may have certain Elder powers (in red), which are unlocked at Master level. Each elder power depends on the herd’s values and personalities. Only a select few horses in each herd may become Elders.[break]
• Very few horses truly become Elementals, where they completely embody the element itself. This often comes at a certain cost, for to become an Elemental, one has to lose oneself in the process. They may lose all that makes them feel, and love, and think.
The Levels | Bhumi (earth) | Paniya (water) | Agni (fire) | Pavana (wind) |
Amateur (basic powers) | -Tremors (makes opponent lose balance) | -Drizzle (prevent sparks) [break]-Ankle-deep flood (hinder movement a little) | -Small sparks [break]-Heat ground (earth most susceptible) | -Breeze (blow drizzle away, but may fan sparks into flames) |
Journeyman (slight control) | -Small earthquakes | -Knee high flood | -1st degree burns, must stare really hard for a minute | -Normal wind, may hinder opponents’ movements a bit |
Competent (partial control) | -Medium earthquakes, short period of time | -Chest high flood | -2nd degree burns, must stare really hard for 30s | -Gusts (small periods of powerful wind) |
Master (full control) | -Full scale earthquakes, long period of time [break]-Stability alteration: making items unstable, making others’ powers unstable. Eg would make a fire have a 50% chance of suddenly going out, or make a building collapse. | -Flood as high as possible, can drown [break]-Thought current manipulation: may alter the flow of others’ thoughts, but not implant or remove thoughts. Eg “I like butter” can be made to flow to “I will kill anyone who doesn’t like butter”, but cannot create “I like butter” from scratch. | -Burn anything to 3rd degree with a thought [break]-Rage infection: make everything around filled with the horse’s own burning anger. This will turn things in the surroundings against their enemy, eg trees will lower branches to trip you, or rocks will come tumbling down the cliff surface, aiming for you. These items will be burning hot. Only the other three elements are not affected. | -Gales (extended periods of powerful wind) [break]-Wind divination (aeromancy) by reading wind currents. Can predict what will happen in the (near) future, to 60-90% accuracy, depending on how strong the winds are blowing (stronger -> more accuracy) |
Elemental (you become the element) | -Become a block of earth (very strong, very tough, physical attacks become very powerful. downside: may be slow) | -Become a being of water (physical attacks like kicks will have no effects. can wrap around someone and drown them. downside: cannot carry out physical attacks) | -Become wrapped in flames (incinerate everything in your path. downside: may be smothered by earth or put out by water/wind) | -Become a whirlwind (very high speed. downside: may not be able to change course of action in time.) |
Special powers (not gained from levelling up, can be gained from special quests/events) | -Quicksand[break] -Change the landscape[break] -Trap someone’s hooves on the earth | -Whirlpool: can suck horses in[break] -Acid rain: rain toxic, burning chemicals[break] -Tsunami | -Lightning[break] -Smoke, to choke someone or reduce visibility[break] -Magma/lava | -Hurricane[break] -Be carried by the wind (like, pretty much flying but more floating)[break] -Send different scents/sounds through the wind to distract opponent |
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY